Friday, 10 July 2015

Digital Paintings & Tumblr page

All my digital painting and drawings can be found at

Wednesday, 24 June 2015

Analysing clip - Disgust Inside out

So I'm back looking into great animation and trying to learn what I can from them. The current clip is from Inside out. I'm focusing on Disgust as she has some great poses which she holds and act within those poses. Her poses are obviously very strong and expresses clearly her attitude/character.

The first line is "Riley is acting SO weird, why is she acting so weird". Its a great line. I'm sure there is so much to learn just from this clip

Wednesday, 3 June 2015

Sketches from Japan trips

I really wanted to do a lot of sketching during my trip to Japan but because I was constantly moving, it wasnt really possible. But I did manage to do a few - on the train, in starbucks and on the day I was to leave for Narita, I sat at Takashimaya near Shinjuku Station New south Exit and sketched the people who came there to sit and have lunch or doze off before heading back to work.

Onomichi the exact same spot where some famous artist drew
the exact same thing, but his sketch was nicer

Sleeping on train

Starbucks in Sapporo train station

Takayama waiting room -waiting for the train

Takayama waiting room -waiting for the train

Takashimaya - Shinjuku - eyes stuck on their phone

Takashimaya Shinjuku - eating quickly, dozing off for a bit,
checking the phone

Takashimaya Shinjuku

Takashimaya Shinjuku - a very short nap before
he set out again, for work probably

On the train to Hakodate, 2nd of May,
start of the Golden week, it was very busy

On the train to Hakodate, 2nd of May,
start of the Golden week,
people were standing in the non reserved carriages

Tuesday, 21 April 2015

Animation Showreel 2015

Between working, doing daily animation challenge and preparing for a trip, I managed to squeeze 4 shots in my animation reel. I will try to get more new shots in later this year. So more to come soon!!

Animation Showreel 2015 from Jasbeer Kootbally on Vimeo.

Saturday, 7 February 2015

Drawings Jan 24th - Feb 4th

Head in the clouds series

Head in the clouds series

Trying different approach

Jake Bugg

Drawing buildings, something I'm determined to get better at

Sunday, 1 February 2015

January Animation Practice summary and conclusion

Last year I did a drawing/digital painting a day throughout the whole year and it was an incredible experience. But the core of that challenge was to do it for myself, to push myself creatively as well as physically (even when I was extrememly tired or ill, I did paint something). Thinking about it now it was a bit extreme for me but it was good. I became not only more confident but I finally accepted myself for what I can do (not sure if this will make sense). Obviously I still have a lot to improve and I could have carry on the challenge this year. However I wanted to put the same determination, time and energy in a different challenge – animation.

I keep saying this in nearly all my introduction, but I’ve wanted to be part of the animation industry since I was twelve years old. Yes at that time I didn’t know what the job of an animator involved. For me I wanted to write stories, draw characters and then bring those characters to life. I wrote many (cheesy) stories drew many characters but never animated. When I finally understood how animations work, I decided to be an animator in order to tell stories through the actions of the characters.

But the path to becoming an animator has been tougher and tougher. Recently I have been asking myself if I should just give up on this path. This is probably the first time since I decided I wanted to be part of the animation industry (aka become an animator) that I have asked myself this question. I’ve been persevering for a long time, took many courses and even improved – as far as I know I have everything to make it into this industry.

But I don’t give up easily especially since I’ve been carrying this dream around for so long. I decided that this year I will try and find the happiness I used to have while animating. When I first got into loving animation, I used to tape my favourite TV series on VHS and frame by frame it whenever my parents were not around (they didn’t approve of the frame by framing as it damage the VHS player) and I would draw the still image on screen. If I cant find that happiness or determination I used to have, I should probably move on with my life.

Nowadays with youtube you can access a lot of clips and download them for reference. So this January 2015, it’s what I’ve done. I gathered my favourite clips which are from different animated movies, and I’ve framed by framed through them in order to understand what makes the shots work. At the point where I am in terms of animating skill, I believe I can animate but it is often the timing and spacing as well as the moving holds that I struggle with. As far as ideas and acting choices I think I can be creative, so I’ve not looked into that, even though I did try to understand and appreciate the acting choices in some of the clips.

Hence you will find below my attempts at re producing those famous acting shots. The main focus as mentioned was timing and spacing as well as moving holds. Also because they were exercises, I never felt the need to polish or finish them completely. The moment I understood how the timing/spacing was working, I would move on to the next bit.

Anyway onto February. Lets see what I’ll produce this month

January Animation Practice - Clip of Madame Medusa

Animation Practice Madame Medusa clip from Jasbeer Kootbally on Vimeo.

This one is on going. I'm still not ready to move to another clip or exercise as I have plenty more to learn from this famous iconic scene with Madame Medusa. We all know that the performance is one of a kind, so I wanted to find those great poses and really understand how the spacing works.

As mentioned I still have a lot to learn and understand but when I attempted this shot for my animation practice, the main issue I've had is the character was shaking her head too much. So I cut down the head shakes and tweak the timing a bit. Also I had to bear in mind that the characters construction are different. Madame Medusa seems a heavier person that the 3D rig i had, so I'm guessing that why the timing of the 2D animation when translated into 3D felt a little bit slow.

I will continue to work on this for the the 1st week of February and then move on to the next animation challenge.

I really enjoy drawing over the animation

Finding those strong poses